Tuesday, 13 December 2011

Twofold Magazine Feature

I emailed Twofold magazine (an independent design magazine) after receiving an email regarding their submissions. Before starting university, I had a passion for photo manipulation and devised the following typography piece:



As Twofold required both Illustration and Typography submissions, I thought I could suggest this for the latter category whilst still showcasing the other work on my portfolio incase this interested them. I contacted them with a link to my portfolio and within a week or so, got a reply! Really chuffed.






Got another email a week ago asking for a delivery address for a free copy which will be released at the end of December so I will post as soon as it arrives. 

Tuesday, 6 December 2011

The Beautiful Meme Talk

The Beautiful Meme is a creative agency with a core focus on branding. Copy is seen as one of the most important aspects of design and the following are their reasons why. It made me realise that content is extremely important in putting across an idea - there is no use simply inputting placeholder text into a publication, for example, without knowing what the content may be. The content may affect your design decisions and vice versa.


Generation Press Talk

General notes
  • Email Anand for advice
  • Start building relationships
  • Self promotion is not all about advertising
  • Try everything
  • Brush up on other skills
  • If you get opportunities, it is up to us to make the most out of it
  • It doesn't stop at finished artwork
  • A design is just a flat image on a screen
  • Be methodical with your artwork
  • Be engaged with whoever you're working with
  • The skill of the designer is to get the entire process correct, including printing.
  • Have a vision!

Tuesday, 22 November 2011

OUGD201 - Evaluation

What skills have you developed through this module and how effectively do you think you have applied them?  

Throughout this module, I have gained extensive insight into commercial printing. The ‘Top 10’ manual of things you need to know about print allowed me to explore aspects of commercial printing I had never come across. I learnt how to set up an artwork to print in the form of colour management, scale, resolution, preflight and so on.

We had a screen printing workshop in Blenheim and in Vernon street last year but I never put this into practice within my work. However, this project allowed me to explore print processes which I had never fully investigated therefore screen-printing seemed like the perfect choice to experiment with. As I eventually created a packaging consisting of a black substrate, I chose to screen print pearlescent, metallic silver ink. Despite the lengthy process for such a small amount of information, I believe this has been worthwhile and my knowledge in this aspect of print production has vastly improved.

What approaches to/methods of design production have you developed and how have they informed your design development process?  

The concept development phase of this module, in particular for the ‘Good is?’ brief allowed me to explore my concept in more depth in order to devise a story or background to which I would eventually base my project on. In past projects, I have usually delved straight into digital design as opposed to creating a thorough rationale and exploring my concept through all possible aspects – this usually produces a body of work that is not as thought out as it could have been.

The visit to Team Impression provided me with a huge insight into commercial printing. Although I had researched into print processes and production, I hadn’t fully understood the process, limitations and outcomes in which they can produce until this visit. Understanding the limitations of colour, stock and print processes allowed me to create an informed decision as to how I would print my products in industry.

What strengths can you identify in your work and how have/will you capitalise on these?  

Before beginning this course, my work was predominantly advertising and design for web. Through this module however, I have picked up an extortionate amount of new skills which I have adapted to my work. I believe my passion now lies within print due to the tactile nature of printed outcomes and the endless possibilities in which it can produce. I believe my strengths lie within brand identity and packaging as this was most prominent through the ‘Good is’ brief. I believe the simplicity and minimalistic aesthetic of my designs reflects the concept of nostalgia effectively.

What weaknesses can you identify in your work and how will you address these in the future?  

I believe my time management is lacking – I need to prioritise and organise my time effectively to avoid panic and frustration at module hand-in. Through the workshops given to us during the early stages of the design process, I was able to focus more so on concept development and research as opposed to digital design. However, I still did not have a focused concept towards the beginning of the physical design process that ultimately disrupted by design development due to the multiple changes I had to make. I hope to rectify this in future projects by outlining what I will create.  

Identify five things that you will do differently next time and what do you expect to gain from doing these?  

Define my concept early on – Despite the numerous revised rationales, it was nearer towards the end of the project where I had a definitive concept outlined including what I will produce, the story/background behind it and the context of the products.

Define my target audience in advance – Similarly to my concept development, I need to define who I am aiming my product/outcome towards as this may alter the design decisions dramatically. Although I had a fairly clear concept as this was a novelty gift, I originally intended to devise a nostalgia pack catered to everyone – obviously, this was near impossible as everyone has personalised and individual memories and in the progress crit, it was noted I could create a pack based on a particular decade which resulted in a more defined and focused target market (albeit a very diverse one).

When doing to-do lists, stick to them – Now and again, I create to-do lists which although help keep me focused, I rarely abide by them. I need to make sure I am following my progress constantly.

Explore all aspects of print – Although I had experimented with screen-printing and possible foil-blocking, I need to book an induction with letterpress, laser cutting etc as this may prove beneficial in future projects.

Thursday, 17 November 2011

PPD - Workshop [2]

www.moo.co.uk
www.generationpress.co.uk
www.core77.com

CV

  • Not a human resources CV
  • Needs to be a creative CV
  • First alternative to a portfolio
  • Be creative, be memorable
  • MUST have contact details
  • Outline what skills you have - software etc


Contacting professionals

  • You're a professional contacting a professional
  • Plan, document, make notes - try not to make it public
  • Have reasoning for your choice
  • E-mailing is easy, it's nice to get a letter
  • When calling someone, have what you are going to say written down
  • Preparation iss key


What do you want to tell them?

  • In the first email, do not ask for a placement
  • State you appreciate their style and content of work
  • Give them something to respond to


Visual communication is changing and constantly evolving
If you can think it, it can be done
Have a business card printed and ready to hand out; your 'self identity' changes


Action Plan

Brand yourself, make a business card, think about a creative CV
- Who you are
- What you do
- Contact details

Start/carry on with a contact list with reasoning for your choices

Wednesday, 9 November 2011

OUGD201 - Good is? - Group crit

Comment on the extend to which the research and development of the presented briefs demontrates a significant understanding of the chosen subject matter/problem.

1) Extensive research which has been demonstrated on the blog and a developed understanding of what nostalgia 'means' to people.

2) Large amount of relevant contextual study which is leading to a well crafted project.

Comment on the extent to which the work presented/proposed exploits the practical and conceptual potential of the brief.

1) The pack idea exploits design for print well

2) Lots of work, maybe investigate some colour

Comment on the proposed range of products/deliverables/media/formats to be produced in response to clearly identified problems/briefs

1) Consider promotion as an extension to Design for Print - Point f sales? Poster promoting the concept of nostalgia to make people think

2) Interesting idea, not sure at the moment what sort of environment the pack would be found in.


Additional comments

1) N/A

2) Realistically the project is coming along fine, there are no massively obvious adjustments that need making, keep going in this direction and it should be a good project. Start investigating stock, colour and print finishes.


Action plan

  • Which stock, print finishes, colours?
  • More visible potential resolutions - What exactly is going inside the box?
  • For a bit of extra research, look at 'you nostalgia, you lose' thread on the internet (link provided)

Response

I need to clarify exactly I will create, what will be inside the nostalgia pack and and where the products can be found. In terms of nostalgic medicine, it is unable to be sold as a corporate product/range due to the fictional nature of nostalgia itself - this therefore needs to be a novelty gift with an aspect of humour whilst still promoting the idea that nostalgia can provide a break from reality.

I also need to look at stock considerations, print finishes and begin experimenting with colour. To expand my body of work, I will need to design and experiment more, not just using the computer.

Thursday, 3 November 2011

David Airey - What employers look for

David Airey asked several design employers to give advice to give advice to job applicants to form a four part series on his blog. The first in the series is courtesy of Eric Karjaluoto, partner and creative director at Vancouver-based smashLAB. I have highlighted some key points:

Source: davidairey.com

#1

The book

Although it’s rarely a physical book any longer, the first thing I look for in a designer is a visual sensibility. While I’d like to tell you that I pour a cup of tea and gingerly peruse someone’s design samples, the opposite is the case. Typically, it takes me less than 15 seconds to determine whether a portfolio warrants further inspection. While I don’t have a bias to any particular style of work, I do look for a certain amount of professionalism and depth.

Editing

I lied about my first point. The very first thing I look at is the resume. What may be different from what you’d expect, though, is that I consider it from a design standpoint. Yes, the credentials and work experience are important, but I’m more interested in what a designer has chosen to say about him/herself, and how appropriately they can craft this (deceptively complex) marketing tool.

Big picture and close-ups

Good designers tend to be able to step back from a situation and consider the bigger problem before getting carried away with execution. As a result, they are able to articulate their thinking behind a project in a coherent fashion; meanwhile, they know when to finesse details, run spell-checks, and sweat all the other (seemingly) small stuff. Both are equally important points to pay attention to, and it’s awfully easy to spot which designers are attuned to them and which are not.

The person

I need to be able to work efficiently with the people I hire. While we needn’t be the best of friends, it does mean we have to be able to maintain an open and healthy dialogue. The designers who are most apt to communicate/interact in such a way tend to be thoughtful, considerate, and not overly wrapped up in ego. They are largely interested in learning and honing their craft. When we started smashLAB, I struggled with this point, sometimes hiring the wrong people, and we suffered for it. Now, I more quickly flush-out applicants who seem to be a poor fit. Doing so has resulted in an exemplary team at smashLAB, which I’m very proud to work with.

Commitment

Design isn’t like other jobs. In order to be any good at it, you really have to put in your time. For experienced designers, the result of doing so is typically reflected in their portfolios. Young designers, however, generally haven’t had sufficient time to cultivate a solid body of work; therefore, they tend to be a bit of a gamble and are hired on a bit of a hunch. Once in the door, the real interview begins. Now, they need to prove to me that they’re worth the investment I’m making in them (many of my colleagues note feeling the same way). If you’re a new designer in your first professional role, I encourage you to be the first one in, the last to leave, and while you’re there, work your ass off. If you aren’t absolutely committed to your career, I’ll come to the conclusion that I shouldn’t be either.




#2

The second comes from Jim Walls, executive creative director of Philadelphia and Los Angeles-based branding agency 160over90. They are looking for...

Chops 

Do they have a solid understanding of type, color, form, balance? How well do they work with photography or illustration? Grids? Do their layouts communicate immediately? Do they know when to exercise restraint? Does the work accentuate the copy, or work against it? Can they even work with copy? Talking about the basics here. Ninety percent can be eliminated outright based on this criteria almost immediately. That’s the 15 seconds mentioned above.

Versatility 

You’ll often hear our CDs talk about portfolios being “good, but very samey.” If we look at the work and can’t differentiate a layout between a car ad and a brochure for a retirement home, it’s an indication that the designer is only comfortable working within a particular style. Likewise if a book is mostly letterpress wedding invites or gig posters. The work can be beautiful, but if it’s all of a piece, it’s concerning.  

We like to see work for a wide variety of projects, client types, and industries—in different mediums. Short copy, long copy. Logos. Magazine layouts. Motion graphics. Posters. Digital projects. The more the merrier. Our designers never face the same problem twice. You shouldn’t come off as a designer who can solve the same problem 10 different (but mostly samey) ways. I also like to see grand solutions for challenging categories. A beautiful logo for a financial services firm is twice as impressive as a similarly crafted mark for a coffee shop.

Conceptual ability 

A designer who knows how to develop work around an initial concept and think in terms of broader systems, solutions, and campaigns will go very, very far in life. The one who asks questions before any work is done. The one with insight into the mindset of the target audience. You’re the one every creative director in the world is competing for. An agency of 20 of you can topple Governments.  I’m not talking about design flourish disguised as an idea. That’s just wallpaper. If you don’t know the difference, well, that’s another post, and it’s also how portfolio schools stay in business.

Originality 

Portfolios, like fashion, tend to run in seasons. In the late 90s, everyone had at least one condom ad in their book. Ten years later, you couldn’t even call yourself a designer if you weren’t selling your Wilco posters on your personal site. If you worked for a certain youth-oriented clothing and lifestyle retailer two years ago, it was all about duotone newsprints. First with lots of vector art triangles, then about a year ago those triangles morphed into diamonds.

We hired a designer recently based mostly on the originality of the work. It just didn’t look like anything we had seen before. Everything just felt so unique and fresh. Nothing made us say “oh yeah, right, the tea packaging again.”

That reminds me of another point: If you’re going to include an identity for a cupcake shop in your portfolio, it had better be the ne plus ultra of cupcake shop identities. I’ve seen so many, I’ve developed a cynical twitch every time I get close to an actual cupcake. That ain’t right.

Editing 

What’s that one piece you tried to bury in your book about two-thirds of the way through? The postcard for the real estate development? It sucks. Get rid of it. It makes that fantastic pro bono campaign at the opening of your work look like a one-off. Then again, it was probably your co-designer’s work anyway. What was her name again? Is she looking for work?

Best. Work. Only. Doesn’t matter if it’s your only piece that actually got printed. Here’s a good way to edit: Consider each piece individually. If you had to get hired based on the quality of that piece alone, could you do it? If the answer is no, drop it and move on. Also, 15 pieces is enough.


Portfolio tips

Have a PDF portfolio always at the ready. And remember you’re designing for a screen, not a printout. Vertical layouts with 4-point type don’t translate well to a 15-inch MacBook format. Physical books? Endangered species. We maybe get four or five a year, unsolicited. Does it help you stand out? Maybe. But more often than not I’m wondering what the hell to do with the thing once I’m done looking though it. It’s gotten to the point that we don’t even really look at portfolios in the actual interviews anymore. Everything’s digital.


#3

Rochelle Fainstein, digital marketing manager in the Manhattan office of Sterling Brands.

Whenever we post a design job listing at Sterling, we always point out how important it is to us for you to possess four core values: Be brave, be productive, be collaborative, and be creative. These values are what truly connect us and keep us on a common mission to make the consumer world a more beautiful place. In addition to our values, there are a few things that will give you an edge in our hiring process in our design group:

10 things we love about you: 


  1. Experience in packaging is a must. Packaging is what we do. Packaging is a language; you’re either fluent or you’re not. 
  2. Must know the supermarket aisle like the back of your hand. Knowledge of Walmart is a PLUS. 
  3. Must love watching men shave… And getting involved in all sorts of consumer behavior, market research and intelligence gathering. 
  4. We like quirky. 
  5. Must not mind a good work/life balance. If you insist on working the week between Christmas and New Years, this may not be the place for you. That in mind, we do work hard the rest of the year. 
  6. Superior verbal and communications skills in design are critical. You must be able to present your fantastic, creative, incredible ideas. 
  7. Must love blogs. We recommend you do your daily reading, which should include The Dieline, DavidAirey.com, Brand New, and Design Observer; or turn us on to something new. Inspire yourself. Inspire us. 
  8. Pets are a plus. Our President of Design is a huge sucker for dogs. AND we get to design a lot of their food! 
  9. Be a self-starter. We love folks who take the initiative, so don’t wait around for us to call you. If you want to work for Sterling, go all-in! 
  10. Have a can-do attitude. Sounds like a propaganda poster, but we’re serious. A glass-half-full mentality has helped all of us through a hellacious week. Complainers need not apply.

#4

Simon Manchipp, co-founder at London-based SomeOne.

Your portfolio

I run a company. It’s tough. Complex. Very time consuming. I am time-poor. So your portfolio has one purpose: Dazzle me. From the first page. Show me what you got. Now is your chance to make me double-take. Make me actually stop the other thing I’m doing. I get about 20 seconds to jump through your PDF. Often on an iPhone. On the way to a meeting. So make it count. Beautifully crafted, brilliant ideas. And don’t worry, it need’t have actually been accepted by the client (although that always gets extra kudos). Show me your cut. The one that floats your boat.  

And being SomeOne, we do want to see your logo work. But make sure it is applied to something, inventively, progressively, interestingly. Make a BrandWorld — not just an Illustrator vector whacked on a LiveImage Photoshop file. Show me how the work goes deep. How you use it to create a rich brand world… not another logo rubber-stamped everywhere. If I cover the logo, what else is there to tell me who’s talking? Make it all shine. Dazzle me.

Copy

Show me you can write, not just make other peoples writing look good, and you’ll get my attention. A witty, smart, appropriate CV will always add value. Never underestimate the CV. It’s old-school, but it tells me a lot. it tells me you can string a sentence together… which probably means you could speak to a client, which probably means you are confident, which probably means you are good. Probably.

Strategy

What was the big idea behind a project? We start all our credentials with a quick run through of: What the challenge was. How we approached it. What the results were. Why it worked. Where it worked. It’s a really simple construct, but if you can answer each of the sections, you get a quick and effective way of describing the creative work behind the creative work. Show me you think. And how you think. And where that thinking works.

You

If you get hired you will love what you do. You won’t quite believe you get paid to do it. You will always be amazed that you’ve managed to make a career out of doing stuff you love. In fact, You’re always going to be waiting to get found out. Everyday you get to go to a cool studio, in the coolest city in the world, to work with the coolest clients on the planet, to just do cool stuff for them, with the coolest people… then go out for drinks with them all. That isn’t a job. That is amazing.  

So get excited. If you don’t want it more than the next person, the next person will probably get it. Don’t be annoying, be clever. Think — what’s going on right now? What is topical. What are they up to? How can I be useful? Then do it.

10,000 hours

You are probably young. Fresh from college even. And that’s cool. That’s how most of our designers start. But 10,000 hours is widely accepted to be how long it takes to be an expert. In anything. From playing the guitar to the way you operate on peoples brains. It’s the same with design. You need to do your time. There is no quick fix. You can’t be an overnight expert. So do your time.  

The Beatles went to Hamburg to rack up their hours faster than waiting the usual 10 years (the average time it takes to get to 10,000 hours under your belt). They started playing at 8pm and got home at 8am. Every day. For Months. You are no different. To get noticed, to get hired, to keep the job, to get promoted, paid more, you need to be the first in, and the last out. Everyday. All the time.  

Getting the job is tough. Keeping it is harder.